| Date: | Uploaded on: January 15th, 2006 9:00 AM |
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| Glossary C |
Back Cable
modem: A modem that uses cable
television's coaxial cables to transmit data at faster speeds than modems using
telephone lines. CAI
(computer-assisted instruction): The use of a computer as a medium
of instruction for tutorial, drill and practice, simulation, or games. CAI is
used for both initial and remedial training, and typically does not require
that a computer be connected to a network or provide links to learning
resources outside of the course. See also CBT. Case
study: A scenario
used to illustrate the application of a learning concept. May be either factual
or hypothetical. CBL (computer-based
learning): See CBT. CBT
(computer-based training): An umbrella term for the use of
computers in both instruction and management of the teaching and learning
process. CAI (computer-assisted instruction) and CMI (computer-managed
instruction) are included under the heading of CBT. Some people use the terms
CBT and CAI interchangeably. CD-ROM
(compact disc read-only memory or compact disc read-only
media): A
computer storage medium similar to the audio CD that can hold more than 600
megabytes of read-only digital information. Certification: 1) The awarding of a credential acknowledging that an
individual has demonstrated proof of a minimum level of knowledge or
competence, as defined by a professional standards organization. Professional
certification can be used as a screening tool and verification of an
individual's skills and knowledge. Chat: Real-time text-based communication in a virtual environment. Chat can
be used in e-learning for student questions, instructor feedback, or even group
discussion. Chat room: A
virtual meeting space on the Internet, an intranet, or other network, used for
real-time text discussions. Unlike one-to-one instant messenger
applications, chat rooms enable conversations among multiple people at once. Chunk: (noun) A discrete portion of content,
often consisting of several learning objects grouped together. (verb) To
separate content into discrete portions or aggregate smaller content elements
into customized configurations. CLO
(Chief Learning Officer): The executive with primary responsibility for strategic
human capital development. The CLO ensures that all learning investments focus
on accomplishing the organization's mission, strategy, and goals; provides a
single point of accountability for those investments; develops the corporate
learning strategy; creates a culture of continuous learning; fosters
communities of practice; integrates training functions; drives cultural
transformation; and measures the impact on organizational performance. The CLO
increasingly reports to either the CEO or senior vice president of HR. He or
she is to learning what the CFO and CIO are to finance and information
technology. Classroom training: See instructor-led
training. C-learning: See instructor-led
training. CMI
(computer-managed instruction): The use of computer technology to oversee the learning
process, including testing and record keeping. CMS
(content management system): A centralized software application
or set of applications that facilitates and streamlines the process of
designing, testing, approving, and posting e-learning content, usually on Webpages. Coaching:.A
process in which a more experienced person, the coach, provides a worker or
workers with constructive advice and feedback with the goal of improving
performance. (See also mentoring,
which focuses on career development and advancement) CoD (Content on demand): Delivery of an offering, packaged in a media
format, anywhere, anytime via a network. Variants include audio on demand (AoD)
and video on demand (VoD). Codec
(coder/decoder): Device used to convert analog
signals to digital signals for transmission, and to reconvert signals upon
reception at the remote site, while allowing for the signal to be compressed
for less expensive transmission. Collaboration technology: Software,
platforms, or services that enable people at different locations to communicate
and work with each other in a secure, self-contained environment. May include
capabilities for document management, application sharing, presentation
development and delivery, whiteboarding, chat, and
more. Common
carrier: A government-regulated private
company that furnishes the public with telecommunications services (for
example, phone companies). Community: See online
community. Competency management: A system used to evaluate skills,
knowledge, and performance within an organization; spot gaps; and introduce
training, compensation, and recruiting programs based on current or future
needs. Compliant (standards-compliant): E-learning that meets established
standards of, and has received official approval from, an accrediting
organization. See also conformant.
Compressed
file: A computer file that has been reduced
in size by a compression software program. The user must decompress these files
before they can be viewed or used. Compressed video: Video signals downsized to allow
travel along a smaller carrier. Conformant (standards-conformant): E-learning that meets the
standards of an accrediting organization but that has not gone through the
formal application process to be deemed compliant. Connect
time: The amount of time that a
terminal or computer has been logged on to a computer or server for a particular
session. Content: Information captured digitally and imparted to learners.
Formats for e-learning content include text, audio, video, animation,
simulation, and more. Convergence: A result of the digital era in which various types of digital
information, such as text, audio, and video, and their delivery
mechanisms--television, telecommunications, and consumer electronics--are
combined together in new integrated forms. WebTV is an example of convergence
between televisions and computer technology. Cookie: Information stored on a user's computer after he or she
visits a Website. The cookie tracks data about that user but can be disabled in
the browser. Corporate university: A learning organization with a
governance system that aligns all learning with the corporate or agency
mission, strategy, and goals. The governance system typically includes a
governing board consisting of the CEO and other senior executives and a chief
learning officer (CLO) who has overall responsibility for managing the organization's
investment in learning. CEOs of best-practice learning organizations leverage
their corporate university to achieve performance goals, drive cultural
transformation, reform and integrate training departments, and establish and
sustain competitive advantage through learning. Courseware: Any type of instructional or educational course delivered
via a software program or over the Internet. CPU
(central processing unit): The part of the computer that
contains the microprocessor, power supply, hard drive, and disk drives. CRM
(customer relationship management): Methodologies, software, and Internet capabilities that
help a company identify and categorize customers and manage relationships with
them. CSS
(cascading style sheets): An HTML feature that enables Webpage developers and users to specify
the way a Webpage appears when displayed in a browser, by applying a number of
different style
sheets to the page. Each style sheet controls a different design element or
set of design elements. Customer-focused
e-learning:
Technology-based learning programs offered by a company and targeted at their
current and prospective customers. The intent is to increase brand loyalty
among existing customers and attract new business Cyberspace: The nebulous "place" where humans interact over
computer networks; term coined by William Gibson in Neuromancer.
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