| Date: | Uploaded on: January 15th, 2006 9:00 AM |
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| Glossary A |
Back Accessibility: A characteristic of technology
that enables people with disabilities to use it. For example, accessible
Websites can be navigated by people with visual, hearing, motor, or cognitive
impairments. Accessible design also benefits people with older or slower
software and hardware. See Section 508. ADL
(Advanced Distributed Learning): Initiative by the U.S. Department
of Defense to achieve interoperability across computer and Internet-based
learning courseware through the development of a common technical framework,
which contains content in the form of reusable learning
objects. See also SCORM and the ADL Website. ADSL (Asymmetric
Digital Subscriber Line): A type of DSL that
uses the majority of the bandwidth to transmit
information to the user and a small part of the bandwidth to receive
information from the user. AICC (Aviation Industry Computer-Based
Training Committee): An international association of technology-based training
professionals that develops training guidelines for the aviation industry. AICC
has and is developing standards for interoperability of computer-based and
computer-managed training products across multiple industries. See the AICC Website. Amplitude: The amount of variety in a signal. Commonly thought
of as the height of a wave. Analog: A signal that's received in the same form in which it is transmitted,
although the amplitude and frequency may vary. AoD
(audio on demand):
See CoD. API
(application program interface): The set of tools used by a programmer to create a
computer program. Applet: A small application. See also Java applet.
Application: Computer software; also called a program. There
are many types of software that fit into the category of application.
Application software is distinct from other forms of software, such as
operating system and utility software. ASCII
(American Standard Code for Information Interexchange): A computer code in which characters such as letters and symbols are
converted into numbers that the computer can understand. ASP
(Active Server Pages): A programming environment that combines elements of HTML and
scripting. Webpages built with ASP can change dynamically based on user input. ASP
(application service provider): A third-party organization that
supplies software applications and/or software-related services over the
Internet. ASPs allow companies to save money, time, and resources by
outsourcing some or all of their information technology needs. Assessment: The process used to systematically evaluate a learner's
skill or knowledge level. Assessment
item: A question or measurable activity
used to determine whether the learner has mastered a learning objective. Asset: 1) Intellectual property. See knowledge
asset. 2) Hardware and software owned by an organization. Asynchronous learning: Learning in which interaction
between instructors and students occurs intermittently with a time delay.
Examples are self-paced courses taken via the Internet or CD-ROM, Q&A
mentoring, online discussion groups, and email. ATM
(asynchronous transfer mode): A network technology for
high-speed transfer of data. Packets of information are relayed in fixed sizes,
enabling smooth transmission. ATM supports real-time voice and video as well as
data and can reach speeds of up to 10 Gbps. Audio
bridge: A device used in
audioconferencing that connects multiple telephone lines. Audioconferencing: Voice-only connection of more than two sites using
standard telephone lines. Audiographics: Computer-based technology that enables simultaneous
transmission of voice, data, and graphic images across local telephone lines
for instructor-learner interaction. Authoring tool: A software application or program used by trainers and instructional
designers to create e-learning courseware. Types of authoring tools include instructionally
focused authoring tools, Web authoring and programming tools, template-focused
authoring tools, knowledge capture systems, and text and file creation tools. Avatar: In
online environments, a virtual digital image representing a person. In
e-learning avatars usually represent the learners. The term comes from a
Sanskrit word meaning an incarnation in human form. |